the cannon shoots at the zombies the cannon will receive bonuses and improvements with each new level the zombies will become faster the bonuses will include coins crystals and chests in which there will be coins and new styles of chests a menu with a store will be added to the game
the cannon shoots at the zombies the cannon will get bonuses and improvements with each new level the zombies will become faster the bonuses will include coins crystals and chests that will contain coins and new styles chests chests can be bought in the store for crystals if the zombies are behind the cannon defeat arrow control
the cannon shoots at the zombies the cannon will get bonuses and improvements with each new level the zombies will become faster the bonuses will include coins crystals and chests in which there will be coins and new styles chests will be added for each completed level with zombies
Create a Super Mario-style platform game where a mouse is to a main playable character, cats are enemies, and cheese blocks are rewards.
the square travels around the endless world and kills monsters with weapons monsters appear at night the weapon includes a knife pistol shotgun and machine gun they can be found in chests the chest can be picked up by standing on it the square has an inventory it can be opened with the z button monsters cause damage to the square
the square travels around the endless world and kills monsters with weapons monsters appear at night the weapon includes a knife a gun a shotgun and a machine gun they can be found in chests you can pick up a chest by standing on it the square has an inventory it can be opened with the w + l button
A platform game where we earn points by moving the egg and collecting Yolks, let there be enemies in the game, let the enemies be red cheese. When we say it to them, our lives will decrease
a survival game, the character will be an orange square with a smile, there will be hunger and thirst at the top of the screen, hunger and thirst will be in the form of red and blue stripes, there will be a chest in the corner of the visible playing field, hunger and thirst will be spent when hunger and thirst are spent, then the stripes will decrease when hunger or thirst I will be reduced to zero, then the character will die, and there will be an inscription on the whole screen: GAME OVER, the character can be controlled by arrows on the keyboard, the character will move slowly
a survival game, the character will be an orange square with a smile, there will be hunger and thirst at the top of the screen, hunger and thirst will be in the form of red and blue stripes, there will be a chest in the corner of the visible playing field, hunger and thirst will be spent when hunger and thirst are spent, then the stripes will decrease when hunger or thirst I will be reduced to zero, then the character will die, and the inscription will be on the whole screen: GAME OVER, the character can be controlled by the arrows on the keyboard, the character will move slowly
make a snake game with better design if a player die then open a menu there to buttons 1 quit and 2nd restart if user quit then quit the game and if user chosse restart then restart the game
Create a 2D top-down dark fantasy maze game in pixel art style. The player controls a knight who explores randomly generated dark mazes filled with monsters. The goal is to find a hidden chest containing a key and a better sword (level 2, 3, 4, etc.). Each maze level increases in difficulty: Enemies become stronger and more numerous The sword inside the chest gets one level stronger The color scheme is dark and moody, with pixelated graphics and colors like deep purple, green, and black. The knight uses melee combat (sword swings) to defeat mobs. Add a simple HUD showing the current sword level and health. Include basic sound effects for combat and chest opening.
Create a game board to gamify study for ADHD. each side of the game board is 5 minutes of work and at the end of 20 minutes, there is a dragon that you defeat by finishing the 20 minutes and you earn 100xp and a chest full of 100 corn chips and 500 coins. Lives are tracked by hearts, and you lose hearts if you get distracted. Along the way, you can collect corn chips and coins that are counted with a counter. There is also a built in timer. There are bonus challenges for completeing 1 page of work and for defeating the dragon without any distractions for 25xp each. It is called "Attention Adventures II" There is a chicken drum stick on the first 5 minute track and a can of pop on the 2nd 5 minute track, and a sword fight with a short man on the 3rd 5 minute track. 8.5 by 11 inches