AI Overview Learn more … To play Transformers Shuffle, you can follow these steps: Choose a team: Pick the Autobots or Decepticons. Deal cards: Shuffle the cards and deal five cards to battle and five reserves. Discard cards: Put the top three cards aside without looking at them. Select a territory: Choose a territory to conquer. Pick robots: Select a robot or pair of robots to use. Determine power rating: Each robot has two power numbers and special skills. If the robot's skills match the battle skill needed for the territory, use the larger number as the power rating. Otherwise, use the smaller number. Battle: The highest number wins. Repeat: Take turns until one team captures four territories.
a 2d game that simulate ray tracing
man try to collect the coins before facing the final boss
The LEGO Quest for Solutions": Players are LEGO scientists in Bricksland, facing environmental challenges. They analyze, research, and build LEGO models to creatively solve problems. Objectives: problem-solving, critical thinking, collaboration. Explore, decide, construct, evaluate. Fun and educational serious game.
Sprite based games often save data by flipping the character's left and right facing sprites. When this happens with a character that has an asymmetric design it can create odd inconsistencies.
2D roguelike game based on "Idiocracy": Set in a dystopian future, players navigate procedurally generated levels, facing absurd challenges and eccentric characters to restore reason. Mechanics include turn-based movement, resource management, permadeath with progression, dynamic dialogue, and skill-based challenges. Encounter absurd puzzles, manipulate social interactions, avoid idiocracy traps, and overcome environmental hazards. Choose idiocracy-inspired archetypes, interact with eccentric NPCs, and defeat larger-than-life boss characters. Visually, use colorful, cartoonish art with comedic cues. Employ playful audio design with quirky effects, voice acting, and a satirical soundtrack. Immerse in a humorous, challenging experience reflecting the essence of "Idiocracy."
Create a complete indie RPG inspired by Undertale, matching its gameplay depth, pacing, emotional tone, and design philosophy while using original characters, story, music, visuals, and names. The game is a 2D top-down pixel art RPG with a retro 16-bit style and expressive sprites. It includes turn-based combat with bullet-hell dodging, FIGHT, ACT, ITEM, and MERCY choices, a hidden morality system with lasting consequences, fourth-wall moments, dynamic music, unique bosses, and multiple endings.
How about a futuristic strategy game where players build and manage a colony on a distant planet, facing challenges like resource management, alien encounters, and environmental hazards?
Survive the night as Laurie Strode in a 16-bit horror game, evading Michael Myers, solving puzzles, and facing a final boss fight in Haddonfield. Unlock costumes and discover hidden Easter eggs! 🎃👻
create a platformer game. the character moves over the bottom of the screen using the arrow keys and shoots a small red projectile in the direction it is facing when pressing spacebar. Platforms should be created at different heights, with a maximum of 6 in the screen and they should dissapear after a random number between 5 and 30 seconds. the player and enemies are able to stand on platforms. the enemies walk and jump around and make you lose the game if they touch the character. the enemies die and dissapear if touched by a projectile. some platforms have a chance to appear with a small coin over them that will dissapear when in contact with the character. you should keep count on the top left corner of the screen of the amount of coins collected and enemies killed.
player sprite: prepucios_lopez zombie sprite: zombie_px skeleton sprite: skeleton_px bullet sprite: bullet_px on key SPACE: spawn bullet_px at player.position facing player.direction every tick: move bullet_px 4 when bullet_px hits zombie_px: destroy zombie_px destroy bullet_px when bullet_px hits skeleton_px: destroy skeleton_px destroy bullet_px when zombie_px hits player: player.health -= 1 when skeleton_px hits player: player.health -= 1 every 2 seconds: spawn zombie_px at random_position every 4 seconds: spawn skeleton_px at random_position
Design a fantasy-adventure RPG game where each level represents an engineering concept. The player is a knowledge seeker named Samerion, journeying through magical realms to master Solid Mechanics and Work Methods before facing the Final Trial of Engineering. World structure: • Realm of Axial Loading: A rocky canyon where compression and tension spirits roam. Solve force balance puzzles to pass. • Cave of Torsion: A twisting labyrinth where rotating shafts must be stabilized using torque formulas. • Bridge of Bending: A suspended structure that requires bending moment and shear force diagram insights to cross. • Desert of Transverse Shear: Shifting sand and rock layers simulate shear distribution. Solve material stress challenges. • Mirror Temple of Stress Transformations: A rotating mirror room that tests your understanding of stress and strain rotation.